1 |
|
168 |
\[Slow\] Debuff[XENO:n ]
Auto-attack speed and movement[XENO:n ]
speed are reduced. |
2 |
|
168 |
\[Paralysis\] Debuff[XENO:n ]
Auto-attacks may randomly not activate.[XENO:n ]
Disables double attacks and counter-attacks. |
3 |
|
168 |
\[Bind\] Debuff[XENO:n ]
Movement is not possible, but targets in[XENO:n ]
range can still be attacked. |
4 |
|
168 |
\[Lock-On\] Debuff[XENO:n ]
Fixes the attention of both the target and[XENO:n ]
the inflicter on one another. |
5 |
|
168 |
\[Sleep\] Debuff[XENO:n ]
Disables auto-attacks and Arts.[XENO:n ]
All damage taken is critical. |
6 |
|
168 |
\[Confuse\] Debuff[XENO:n ]
Target stops fighting, instead running around[XENO:n ]
aimlessly. |
7 |
|
168 |
\[Pierce\] Debuff[XENO:n ]
Physical defence and ether defence[XENO:n ]
are ineffective. |
8 |
|
168 |
\[Arts Seal\] Debuff[XENO:n ]
Target cannot use ordinary Arts, though[XENO:n ]
Talent Arts are still available. |
9 |
|
168 |
\[Aura Seal\] Debuff[XENO:n ]
Prevents target from activating Aura and[XENO:n ]
Spike effects. |
10 |
|
168 |
\[Break\] Status[XENO:n ]
Topple may be inflicted. |
11 |
|
168 |
\[Instant Death\] Debuff[XENO:n ]
Target will be Incapacitated if any damage[XENO:n ]
is taken. |
12 |
|
168 |
\[Physical Defence Down\] Debuff[XENO:n ]
Increases physical damage taken. |
13 |
|
168 |
\[Ether Defence Down\] Debuff[XENO:n ]
Increases ether damage taken. |
14 |
|
168 |
\[Strength Down\] Debuff[XENO:n ]
Reduces strength.
|
15 |
|
168 |
\[Agility Down\] Debuff[XENO:n ]
Reduces agility. |
16 |
|
168 |
\[Ether Down\] Debuff[XENO:n ]
Reduces ether. |
17 |
|
168 |
\[HP Down\] Debuff[XENO:n ]
Reduces Maximum HP. |
18 |
|
168 |
\[Bleed\] Debuff[XENO:n ]
Constant damage is taken. |
19 |
|
168 |
\[Blaze\] Debuff[XENO:n ]
Constant damage is taken. |
20 |
|
168 |
\[Chill\] Debuff[XENO:n ]
Constant damage is taken. |
21 |
|
168 |
\[Poison\] Debuff[XENO:n ]
Constant damage is taken. |
22 |
|
168 |
\[Shield\] Buff[XENO:n ]
Blocks enemy Talent Arts of the same level[XENO:n ]
or lower than the Monado Art 'Shield'. |
23 |
|
168 |
\[Enchant\] Buff[XENO:n ]
Causes attacks to pierce Mechon armour.[XENO:n ]
Attacks also inflict increased damage. |
24 |
|
168 |
\[Speed\] Buff[XENO:n ]
Most physical attacks will be avoided. |
25 |
|
168 |
\[Armour\] Buff[XENO:n ]
Physical damage and ether damage taken[XENO:n ]
will be greatly reduced. |
26 |
|
168 |
\[Haste\] Buff[XENO:n ]
Time between auto-attacks is reduced. |
27 |
|
168 |
\[Regenerate\] Buff[XENO:n ]
Continuously recovers HP. |
28 |
|
168 |
\[Damage Heal\] Buff[XENO:n ]
Recover HP when taking damage. |
29 |
|
168 |
\[Physical Protect\] Buff[XENO:n ]
Reduces physical damage taken. |
30 |
|
168 |
\[Ether Protect\] Buff[XENO:n ]
Reduces ether damage taken. |
31 |
|
168 |
\[Damage Immunity\] Buff[XENO:n ]
Nullifies a certain amount of damage taken. |
32 |
|
168 |
\[Strength Up\] Buff[XENO:n ]
Increases strength. |
33 |
|
168 |
\[Agility Up\] Buff[XENO:n ]
Increases agility. |
34 |
|
168 |
\[Ether Up\] Buff[XENO:n ]
Increases ether. |
35 |
|
168 |
\[Debuff Immunity\] Buff[XENO:n ]
Prevents debuffs from being received. |
36 |
|
168 |
\[Physical Arts Plus\] Buff[XENO:n ]
Increases damage dealt by Physical Arts. |
37 |
|
168 |
\[Reflection\] Buff[XENO:n ]
Attacks other than Talent Arts will rebound[XENO:n ]
onto the enemy. |
38 |
|
168 |
\[Awakening\] Aura[XENO:n ]
Temporarily increases level.[XENO:n ]
All stats are increased. |
39 |
|
168 |
\[Crazed\] Aura[XENO:n ]
Grants Strength Up buff and Haste buff.[XENO:n ]
Immune to Topple and Daze. |
40 |
|
168 |
\[Aura\][XENO:n ]
An aura that grants various buffs. |
41 |
|
168 |
\[Daze\] Status[XENO:n ]
Auras are removed and aggro no longer[XENO:n ]
increases. Target cannot dodge attacks.[XENO:n ]
Critical hit damage taken increases. |
42 |
|
168 |
\[Topple\] Status[XENO:n ]
Daze may be inflicted. Target cannot[XENO:n ]
dodge attacks. Critical hit damage taken[XENO:n ]
increases. |
43 |
|
168 |
\[Monado Activated\] Aura[XENO:n ]
Monado Arts can be used. |
44 |
|
168 |
\[Berserker\] Aura[XENO:n ]
Auto-attacks and Mad Taunt become[XENO:n ]
area attacks. Strength increases, but[XENO:n ]
physical damage taken also increases. |
45 |
|
168 |
\[Engage\] Aura[XENO:n ]
Locks On to a target and[XENO:n ]
Mad Taunt aggro increases. |
46 |
|
168 |
\[Last Stand\] Aura[XENO:n ]
When Incapacitated, HP will automatically be[XENO:n ]
recovered and Party Gauge will be filled. |
47 |
|
168 |
\[Rage\] Aura[XENO:n ]
When attacked, will inflict Spike damage on[XENO:n ]
enemy. Physical damage received is reduced,[XENO:n ]
but attack power decreases. |
48 |
|
168 |
\[Anchor Chain\] Aura[XENO:n ]
While buff is effective, enemy aggro will[XENO:n ]
increase and character will be immune to[XENO:n ]
Knock-Back and Blow-Down. |
49 |
|
168 |
\[Peerless\] Aura[XENO:n ]
Enemy aggro increases when activated.[XENO:n ]
Improves strength for self and party in range[XENO:n ]
and heals Confuse for party members in range. |
50 |
|
168 |
\[Battle Eye\] Aura[XENO:n ]
Locks on to a target. Increases the chance[XENO:n ]
of a double attack. Talent Gauge increases[XENO:n ]
when attacks are evaded. |
51 |
|
168 |
\[Serene Heart\] Aura[XENO:n ]
Improves accuracy and evasion.[XENO:n ]
If HP is very low, accuracy and evasion[XENO:n ]
improve even more. |
52 |
|
168 |
\[Jaws of Death\] Aura[XENO:n ]
If Incapacitated, HP will automatically be[XENO:n ]
restored and Talent Gauge will be filled.[XENO:n ]
Also increases Physical Arts damage. |
53 |
|
168 |
\[Heat Haze\] Aura[XENO:n ]
Reduces aggro.[XENO:n ]
Improves critical hit rate. |
54 |
|
168 |
\[Spirit Breath\] Aura[XENO:n ]
Heals debuffs and grants Haste,[XENO:n ]
reducing time between auto-attacks. |
55 |
|
168 |
\[Cool Off\] Aura[XENO:n ]
HP recovers over time. Talent Gauge reduces[XENO:n ]
and rifle cools, but auto-attack and Arts are not[XENO:n ]
available during this time. |
56 |
|
168 |
\[Drive Boost\] Aura[XENO:n ]
Reduces the cooldown for all Arts[XENO:n ]
other than Drive Boost itself. |
57 |
|
168 |
\[Covert Stance\] Aura[XENO:n ]
Reduces aggro. While aura is[XENO:n ]
effective, aggro will not increase. |
58 |
|
168 |
\[Play Dead\] Aura[XENO:n ]
Removes all aggro by playing dead. Once Riki[XENO:n ]
stops playing dead, HP will be restored and[XENO:n ]
damage dealt by Physical Arts will increase. |
59 |
|
168 |
\[Hero Time\] Aura[XENO:n ]
Increases a random stat, and protects all party[XENO:n ]
members in range from losing tension.
|
60 |
|
168 |
\[Riki is Angry\] Aura[XENO:n ]
Counters all damage received as a Spike.[XENO:n ]
Counter damage will be randomly multiplied[XENO:n ]
by 2, 4 or 8. |
61 |
|
168 |
\[Element Burst\] Aura[XENO:n ]
Damage dealt when discharging elementals[XENO:n ]
is doubled. |
62 |
|
168 |
\[Power Effect\] Aura[XENO:n ]
Doubles the range of any summoned[XENO:n ]
elementals. |
63 |
|
168 |
\[Healing Energy\] Aura[XENO:n ]
Removes any debuffs and HP will be[XENO:n ]
recovered for a period of time. |
64 |
|
168 |
\[Speed Shift\] Aura[XENO:n ]
Grants Haste, reducing the interval between[XENO:n ]
auto-attacks, and increases chance of a double[XENO:n ]
attack. However, also increases damage taken. |
65 |
|
168 |
\[Lock-On\] Aura[XENO:n ]
Locks On to a target and increases[XENO:n ]
critical hit rate. Any damage taken[XENO:n ]
increases Talent Gauge. |
66 |
|
168 |
\[Guard Shift\] Aura[XENO:n ]
Boosts block rate for physical attacks to 100%,[XENO:n ]
but reduces attack power. |
67 |
|
168 |
\[Super Heal\] Aura[XENO:n ]
HP is recovered over a certain amount of time. |
68 |
|
168 |
\[Soul Read\] Aura[XENO:n ]
Most physical attacks are evaded. |
69 |
|
168 |
\[Invincible\] Aura[XENO:n ]
No attacks hit the character. |
70 |
|
168 |
\[\][XENO:n ]
[XENO:n ]
[XENO:n ] |