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1 168 \[Slow\] Debuff[XENO:n ] Auto-attack speed and movement[XENO:n ] speed are reduced.
2 168 \[Paralysis\] Debuff[XENO:n ] Auto-attacks may randomly not activate.[XENO:n ] Disables double attacks and counter-attacks.
3 168 \[Bind\] Debuff[XENO:n ] Movement is not possible, but targets in[XENO:n ] range can still be attacked.
4 168 \[Lock-On\] Debuff[XENO:n ] Fixes the attention of both the target and[XENO:n ] the inflicter on one another.
5 168 \[Sleep\] Debuff[XENO:n ] Disables auto-attacks and Arts.[XENO:n ] All damage taken is critical.
6 168 \[Confuse\] Debuff[XENO:n ] Target stops fighting, instead running around[XENO:n ] aimlessly.
7 168 \[Pierce\] Debuff[XENO:n ] Physical defence and ether defence[XENO:n ] are ineffective.
8 168 \[Arts Seal\] Debuff[XENO:n ] Target cannot use ordinary Arts, though[XENO:n ] Talent Arts are still available.
9 168 \[Aura Seal\] Debuff[XENO:n ] Prevents target from activating Aura and[XENO:n ] Spike effects.
10 168 \[Break\] Status[XENO:n ] Topple may be inflicted.
11 168 \[Instant Death\] Debuff[XENO:n ] Target will be Incapacitated if any damage[XENO:n ] is taken.
12 168 \[Physical Defence Down\] Debuff[XENO:n ] Increases physical damage taken.
13 168 \[Ether Defence Down\] Debuff[XENO:n ] Increases ether damage taken.
14 168 \[Strength Down\] Debuff[XENO:n ] Reduces strength.
15 168 \[Agility Down\] Debuff[XENO:n ] Reduces agility.
16 168 \[Ether Down\] Debuff[XENO:n ] Reduces ether.
17 168 \[HP Down\] Debuff[XENO:n ] Reduces Maximum HP.
18 168 \[Bleed\] Debuff[XENO:n ] Constant damage is taken.
19 168 \[Blaze\] Debuff[XENO:n ] Constant damage is taken.
20 168 \[Chill\] Debuff[XENO:n ] Constant damage is taken.
21 168 \[Poison\] Debuff[XENO:n ] Constant damage is taken.
22 168 \[Shield\] Buff[XENO:n ] Blocks enemy Talent Arts of the same level[XENO:n ] or lower than the Monado Art 'Shield'.
23 168 \[Enchant\] Buff[XENO:n ] Causes attacks to pierce Mechon armour.[XENO:n ] Attacks also inflict increased damage.
24 168 \[Speed\] Buff[XENO:n ] Most physical attacks will be avoided.
25 168 \[Armour\] Buff[XENO:n ] Physical damage and ether damage taken[XENO:n ] will be greatly reduced.
26 168 \[Haste\] Buff[XENO:n ] Time between auto-attacks is reduced.
27 168 \[Regenerate\] Buff[XENO:n ] Continuously recovers HP.
28 168 \[Damage Heal\] Buff[XENO:n ] Recover HP when taking damage.
29 168 \[Physical Protect\] Buff[XENO:n ] Reduces physical damage taken.
30 168 \[Ether Protect\] Buff[XENO:n ] Reduces ether damage taken.
31 168 \[Damage Immunity\] Buff[XENO:n ] Nullifies a certain amount of damage taken.
32 168 \[Strength Up\] Buff[XENO:n ] Increases strength.
33 168 \[Agility Up\] Buff[XENO:n ] Increases agility.
34 168 \[Ether Up\] Buff[XENO:n ] Increases ether.
35 168 \[Debuff Immunity\] Buff[XENO:n ] Prevents debuffs from being received.
36 168 \[Physical Arts Plus\] Buff[XENO:n ] Increases damage dealt by Physical Arts.
37 168 \[Reflection\] Buff[XENO:n ] Attacks other than Talent Arts will rebound[XENO:n ] onto the enemy.
38 168 \[Awakening\] Aura[XENO:n ] Temporarily increases level.[XENO:n ] All stats are increased.
39 168 \[Crazed\] Aura[XENO:n ] Grants Strength Up buff and Haste buff.[XENO:n ] Immune to Topple and Daze.
40 168 \[Aura\][XENO:n ] An aura that grants various buffs.
41 168 \[Daze\] Status[XENO:n ] Auras are removed and aggro no longer[XENO:n ] increases. Target cannot dodge attacks.[XENO:n ] Critical hit damage taken increases.
42 168 \[Topple\] Status[XENO:n ] Daze may be inflicted. Target cannot[XENO:n ] dodge attacks. Critical hit damage taken[XENO:n ] increases.
43 168 \[Monado Activated\] Aura[XENO:n ] Monado Arts can be used.
44 168 \[Berserker\] Aura[XENO:n ] Auto-attacks and Mad Taunt become[XENO:n ] area attacks. Strength increases, but[XENO:n ] physical damage taken also increases.
45 168 \[Engage\] Aura[XENO:n ] Locks On to a target and[XENO:n ] Mad Taunt aggro increases.
46 168 \[Last Stand\] Aura[XENO:n ] When Incapacitated, HP will automatically be[XENO:n ] recovered and Party Gauge will be filled.
47 168 \[Rage\] Aura[XENO:n ] When attacked, will inflict Spike damage on[XENO:n ] enemy. Physical damage received is reduced,[XENO:n ] but attack power decreases.
48 168 \[Anchor Chain\] Aura[XENO:n ] While buff is effective, enemy aggro will[XENO:n ] increase and character will be immune to[XENO:n ] Knock-Back and Blow-Down.
49 168 \[Peerless\] Aura[XENO:n ] Enemy aggro increases when activated.[XENO:n ] Improves strength for self and party in range[XENO:n ] and heals Confuse for party members in range.
50 168 \[Battle Eye\] Aura[XENO:n ] Locks on to a target. Increases the chance[XENO:n ] of a double attack. Talent Gauge increases[XENO:n ] when attacks are evaded.
51 168 \[Serene Heart\] Aura[XENO:n ] Improves accuracy and evasion.[XENO:n ] If HP is very low, accuracy and evasion[XENO:n ] improve even more.
52 168 \[Jaws of Death\] Aura[XENO:n ] If Incapacitated, HP will automatically be[XENO:n ] restored and Talent Gauge will be filled.[XENO:n ] Also increases Physical Arts damage.
53 168 \[Heat Haze\] Aura[XENO:n ] Reduces aggro.[XENO:n ] Improves critical hit rate.
54 168 \[Spirit Breath\] Aura[XENO:n ] Heals debuffs and grants Haste,[XENO:n ] reducing time between auto-attacks.
55 168 \[Cool Off\] Aura[XENO:n ] HP recovers over time. Talent Gauge reduces[XENO:n ] and rifle cools, but auto-attack and Arts are not[XENO:n ] available during this time.
56 168 \[Drive Boost\] Aura[XENO:n ] Reduces the cooldown for all Arts[XENO:n ] other than Drive Boost itself.
57 168 \[Covert Stance\] Aura[XENO:n ] Reduces aggro. While aura is[XENO:n ] effective, aggro will not increase.
58 168 \[Play Dead\] Aura[XENO:n ] Removes all aggro by playing dead. Once Riki[XENO:n ] stops playing dead, HP will be restored and[XENO:n ] damage dealt by Physical Arts will increase.
59 168 \[Hero Time\] Aura[XENO:n ] Increases a random stat, and protects all party[XENO:n ] members in range from losing tension.
60 168 \[Riki is Angry\] Aura[XENO:n ] Counters all damage received as a Spike.[XENO:n ] Counter damage will be randomly multiplied[XENO:n ] by 2, 4 or 8.
61 168 \[Element Burst\] Aura[XENO:n ] Damage dealt when discharging elementals[XENO:n ] is doubled.
62 168 \[Power Effect\] Aura[XENO:n ] Doubles the range of any summoned[XENO:n ] elementals.
63 168 \[Healing Energy\] Aura[XENO:n ] Removes any debuffs and HP will be[XENO:n ] recovered for a period of time.
64 168 \[Speed Shift\] Aura[XENO:n ] Grants Haste, reducing the interval between[XENO:n ] auto-attacks, and increases chance of a double[XENO:n ] attack. However, also increases damage taken.
65 168 \[Lock-On\] Aura[XENO:n ] Locks On to a target and increases[XENO:n ] critical hit rate. Any damage taken[XENO:n ] increases Talent Gauge.
66 168 \[Guard Shift\] Aura[XENO:n ] Boosts block rate for physical attacks to 100%,[XENO:n ] but reduces attack power.
67 168 \[Super Heal\] Aura[XENO:n ] HP is recovered over a certain amount of time.
68 168 \[Soul Read\] Aura[XENO:n ] Most physical attacks are evaded.
69 168 \[Invincible\] Aura[XENO:n ] No attacks hit the character.
70 168 \[\][XENO:n ] [XENO:n ] [XENO:n ]